Description
What actually happens if you try to talk your way out of a kidnapping instead of screaming for help? That’s the question GET RICH QUICK 101 builds its entire short runtime around, and the answer changes completely depending on what you say in the first five minutes.
| Genre | Comedy visual novel |
| Engine | Ren’Py |
| Length | Roughly 5,000 words of dialogue |
| Endings | 3 good, 2 neutral, 2 bad, 1 secret |
The Setup Behind GET RICH QUICK 101
You wake up in a basement. Your captor, a nervous and oddly earnest guy named Aren, has apparently decided that kidnapping you was going to solve his money problems. It doesn’t take long to realize he’s completely unprepared for what he’s doing, and GET RICH QUICK 101 spends its entire length mining that mismatch for comedy rather than tension. This is a game that knows exactly how short it wants to be, and it uses every branch to get a different joke out of the same premise.
The dialogue system is straightforward — you’re offered choices at key moments, and each one nudges you toward a different category of ending. Comfort him, stay quiet, or push back, and the story reroutes accordingly. Players who go in expecting a dark, tense yandere story tend to be caught off guard by how quickly GET RICH QUICK 101 tips into absurdist comedy instead.
What beginners get wrong on a first playthrough is treating every choice like it locks them into one fixed ending. It doesn’t. The branching is layered, so an early choice narrows your options without fully deciding your fate, and several later decision points reopen paths you might think you’ve already closed off.
Aren and the Basement Negotiation
Aren is the only character you actually see on screen, and the entire game rests on how his art and dialogue shift depending on your responses. He’s less a menacing captor and more a desperate guy in over his head, and the writing leans into that constantly — the running joke about his terrible plan is that ransom was never going to work in the first place.
- How many endings does GET RICH QUICK 101 have? There are seven reachable endings across three categories — good, neutral, and bad — plus a secret ending unlocked only after finishing the other seven.
- What is the secret ending called and how do you get it? It’s titled A Business Proposal, and it only becomes accessible after you’ve already collected all seven main endings, at which point a new dialogue option appears during a specific sleeping scene.
- Is GET RICH QUICK 101 a serious yandere story? No — the developer designed it as a comedic parody of the yandere genre rather than a dark, sincere entry in it, and the tone stays lighthearted even in the bad endings.
Endings and Replay Value
Replaying GET RICH QUICK 101 to chase every branch is where most of the game’s actual content lives. The good endings — A Business Acquaintance, A Business Partner, and the good route ending focused on helping Aren fix his resume — reward players who choose empathy over escape. The neutral paths, including one literally called You Escaped…?, undercut the tension by having you leave without ever resolving anything. The bad endings go further into dark comedy territory, with outcomes like Transfer of Ownership and Assumption of Liability delivering the game’s most jarring tonal swings.
Casual players tend to stop after finding one or two endings and moving on. Completionists, on the other hand, are the ones who end up appreciating GET RICH QUICK 101 most, since the main menu art itself changes depending on which ending you’ve unlocked, and the secret ending only reveals itself once you’ve done the legwork.
One thing players consistently bring up in discussions is how tonally inconsistent the game can feel — it opens like it might be a genuinely tense hostage scenario and closes on a joke about updating a resume. That whiplash is divisive; some players love the misdirection, others feel it undercuts the earlier stakes.
By the time you’ve worked through every branch GET RICH QUICK 101 offers, Aren stops feeling like a threat and starts feeling like the game’s actual punchline — a kidnapper who ends up needing your help more than you need his money. Whether you land on the good route, sit through the awkward silence of You Escaped…?, or trigger the secret Business Proposal ending, the whole thing works because it never takes its own premise as seriously as you initially do.
















