Description
You settle into the guard booth for another night in Somerset, glance at the telephone, the monitor and the newspaper on your desk, and a figure appears at the gate wanting to come in. That is the loop of Evenin’ Shift, a comedy horror where every visitor is a small decision and every decision stays with you until the last night.
| Genre | Comedy horror |
| Setting | Night shift at a gate in Somerset |
| Structure | Five nights |
| Mode | Single-player, choices matter |
The Gate Booth in Somerset: Desk, Telephone and an Agenda From the Boss
The setting is small and specific. You are on the night shift again, sitting in a dimly lit booth with a desk, a telephone, a monitor and a newspaper, with a view of the road outside. Everything happens from this single spot, which keeps the focus on people rather than on exploration.
Each shift starts with an agenda from the boss. You carry out your duties, deal with the visitors who turn up, and then end the day by spending a little money on trinkets for your desk. The routine is simple, but it builds a rhythm that makes small changes feel significant.
The tone is distinctly British. The store page tells you to look lively because you get all sorts turning up round these parts, and it calls the unwelcome ones wronguns. That voice keeps the horror lighthearted until it suddenly is not.
In You Go or On Your Bike: Choosing Who Enters Evenin’ Shift
The core mechanic is a decision at the gate. When someone arrives, you choose between letting them in with the line In you go or sending them away with On your bike. The goal is to let the right ones in, send the wronguns on their way and try not to make any enemies.
That last part is harder than it sounds. Strange folk are about, and not everyone you turn away forgets it. Choices carry over across the five nights, so a decision on one evening can change how a later visitor treats you.
Beginners tend to treat each visitor as a one-off. The better approach is to think about who you will want on your side when the story builds toward its final night, especially on the fourth, when the decision about a particular visitor decides which route you are on.
Knick Knacks, the Shop and the Proper Collector Habit
Desk trinkets. At the end of each day you buy a few new items for your desk, which gives the booth a personal feel. Over the course of the week, the desk becomes a small record of how you played.
Shop items. The shop sells knick knacks such as a Music box, a Brooch, a Trophy, a Bobble, a Singing Fish and an Egg Pendulum. They are cheap and charming, and they encourage a small collecting habit alongside the decisions at the gate.
Proper Collector. Buying every knick knack for your desk earns an achievement of that name. If you want it, plan your spending from the first night, because you cannot afford to ignore the shop.
Ben Jones, Richard, Joan and the Night the Cult Arrives
The five nights have their own achievements: First Shift, Back Again, Settling In, Strange Folk About and Seasoned Guard. Together they form a quick map of how far you have progressed. By the time you reach the fifth night, the booth feels much less cozy than it did on the first.
On the last night the cult arrives at the gate, and the way your previous choices have played out decides what follows. Guides list four main endings: Richard’s Reckoning, Joan’s Sacrifice, Ben’s Sacrifice and The Closed Gate. Each depends on who you let in or turned away, especially Ben Jones, and on whether you open the gate for the cult at all.
Honestly, the game is short and works by repetition. You will probably need more than one run to see every ending, and some of the routes depend on specific choices that are easy to miss the first time. It is also English only with text rather than full voice acting, so the humor leans on reading dialect. Completionists will enjoy the achievements, while comedy-horror fans will enjoy the dry tone.
Questions Players Ask About Evenin’ Shift
- How long is Evenin’ Shift? The story covers five nights, and the store page lists sessions at about half an hour. That makes it a good fit for a single evening or a short weekend.
- How many endings does Evenin’ Shift have? Guides list four main endings: Richard’s Reckoning, Joan’s Sacrifice, Ben’s Sacrifice and The Closed Gate. Your decisions about visitors on the fourth night and what you do when the cult reaches the gate decide which one you get.
- What do In you go and On your bike do? They are your two answers at the gate, one letting a visitor in and the other sending them away. Choosing well means keeping the right people close while not making enemies, and the results show up on later nights.
Evenin’ Shift turns a single booth, a telephone and a handful of strange visitors into a funny, uneasy story about who you let through the gate. If you want a short comedy horror where Ben Jones, Richard and Joan all matter, and where the cult is always on its way, your next shift is worth taking.














