Description
Before the first moon passes, a handful of starter cats in Clangen sit waiting for roles: one becomes leader, one becomes deputy, one takes up herbs as medicine cat, and the rest fall in as warriors and apprentices, with nothing yet decided about who survives the season ahead.
| Genre | Simulation, clan life-sim |
| Platform | Browser |
| Core Mechanic | Turn-based moon cycles managing roles, relationships, and survival within a cat clan |
| Starting Roles | Leader, Deputy, Medicine Cat, Warriors, and Apprentices |
| Customization | Adjustable pronouns for every cat, including custom options |
Starting a Clan in Clangen: Leader, Deputy, and Medicine Cat
Every save in Clangen begins with a small roster and a rank hierarchy that determines who does what once the moons start passing. The leader sets overall direction and eventually appoints who takes over if they die, the deputy handles day-to-day patrol assignments, and the medicine cat is the only one who can treat injuries and illness with gathered herbs, which makes losing that cat one of the more dangerous swings a clan can suffer.
Names shift with rank in a way longtime fans of the source material recognize immediately: kits carry a kit suffix, apprentices switch to a paw suffix once training starts, and warriors eventually earn an individual second half to their name. Leaders take on a distinct ending once they’re confirmed in the role, a small naming ritual that carries real weight in how the clan sees them.
- Leader: sets clan decisions and represents the clan to outsiders and rival clans.
- Deputy: organizes patrols and steps up if the leader dies.
- Medicine Cat: the only role that can treat injury and illness with herbs.
- Warriors and Apprentices: make up the bulk of patrols, training, and defense.
Every cat also gets customizable pronouns, including they/them, he/him, she/her, or a custom option set individually. It’s a detail players bring up often when explaining why Clangen feels different from the source material it’s inspired by.
What Happens Each Moon in Clangen, and Why Some Cats Don’t Make It
Clicking Next Moon is the core loop of Clangen, and every click resolves a month’s worth of clan life at once rather than letting a player micromanage day by day. Patrols go out to gather herbs, encounter rogues, or scout territory, cats age forward, relationships shift, kits get born, and hardships land without much warning.
- Assign cats to patrols or leave them on clan duties for the coming moon.
- Click Next Moon to resolve patrols, discoveries, and any random events tied to them.
- Review the aftermath: injuries, new relationships, births, or deaths that occurred during the moon.
Losing cats isn’t rare, and it isn’t always tied to an obvious mistake either. A patrol can go out fine and still come back short a warrior, and that randomness is exactly what a lot of players discuss when comparing runs, since two clans built the same way can end up in completely different states within a handful of moons.
By the time a clan reaches its second or third generation of kits, the relationship web between cats usually matters more than any single stat does. Mentors influence how apprentices turn out, mates raise kits together, and grudges between cats can shape which patrols work well and which quietly fall apart.
How long does a full playthrough of Clangen usually take?
There’s no fixed end point built into the game. Most players measure progress in moons survived and generations raised rather than a clock, so a run can last as long as the clan does.
Can cats actually die permanently in Clangen?
Yes, death is a normal part of the simulation, whether through age, injury from a patrol, or clan hardships. There’s no way to reverse it once it happens.
Do relationships between cats affect anything in Clangen?
They do, since bonds influence who mentors well, who becomes mates and raises kits together, and how patrols perform when cats with poor relationships are grouped together.
Clangen keeps its stakes personal specifically because the moons keep moving whether a player is ready or not, and losing a deputy right before a leader’s final life runs out hits differently than any stat screen could convey. Watching a clan’s fortunes turn on one bad patrol, or on a hostile decision made from the Leader’s Den, is exactly the kind of story players end up telling each other long after that particular save is gone.
















