BLOODMONEY: Requiem Guide: Controls, Endings
You click the booth once, then again, and Harvey Harvington’s smile doesn’t move even as his wallet gets lighter with every tap. That’s the opening minute of BLOODMONEY: Requiem, and it tells you almost everything about the tone you’re in for — a pastel clicker rebuilt from the ground up, with a brand-new Requiem campaign bolted on that pushes the joke further than the 2025 original ever did.
Controls: The Loop Is the Whole Game
The core mechanic is deceptively simple: click Harvey’s booth, earn money, spend that money on upgrades Harvey stocked in his own shop. There’s no separate combat system or hidden second mechanic — every meaningful decision in BLOODMONEY: Requiem happens through what you choose to click and when.
Once a flashing-lights warning triggers near a late-game sequence, slow down. The game seems to anticipate that reaction, and most players do it instinctively — treat it as a pacing cue, not a glitch.
Walkthrough: Reading Harvey as a Pacing Cue
Early on, clicking Harvey’s booth feels almost meditative — money trickles in, you buy a cheap upgrade, the pace barely changes. By the time you’ve unlocked the mid-tier items, the dollar-per-click package climbs fast enough that the visual feedback turns uncomfortable rather than satisfying, and that’s a deliberate pacing choice rather than a difficulty spike.
By the time the credits roll on any single ending, BLOODMONEY: Requiem has made its point about compulsive upgrading without ever raising its voice.
Endings and What Requiem Adds
The original release shipped with a handful of endings; the Requiem campaign expands that to more than three, each reachable through a different pattern of upgrade choices rather than one obvious branch point. Ripping Harvey up at the end of a run doesn’t erase your progress — it locks in one of the multiple endings and returns you to a summary screen showing which upgrades you purchased.
Secrets and Things Players Miss
Every scene in the remade original has been redrawn in the new pastel style, and the Requiem campaign uses assets — including additional character poses tied to the new ending branches — that never appeared in the 2025 version. Players who came in through the sequel, Human Expenditure Program, sometimes read Harvey’s anger at being upgraded as illogical, since he stocked the shop himself and gave the money willingly.
For Ending-Chasers and Theorycrafters
A narrative-focused player will chase every ending for the story beats alone, and speedrunners have already started mapping which combinations of upgrade purchases lock out which endings — that theorycrafting has become one of the more active threads in the game’s Discord.
It’s worth going in blind for your first ending. The way BLOODMONEY: Requiem paces its reveal only works once, and reading a full breakdown of every branch before you’ve clicked the booth for yourself tends to spoil the exact slow realization the pastel art style is built to deliver.
If You Like BLOODMONEY: Requiem, Try These Next
Scarlet Skips
Another game built on one repeated input — a single button instead of a click — that turns escalating pressure into the entire experience.
Dead Plate
The same slow-burn dread through a friendly restaurant shift instead of a booth.
Harvington’s booth stays exactly as cheerful-looking on the last click as it was on the first — which, once you’ve seen where a full run goes, is precisely the joke BLOODMONEY: Requiem is telling.








