Description
The bonk in Hold Your King does not work as expected, because the same hit that steadies the king also pushes him toward a tantrum. That one mechanic sums up the whole co-op platformer: two players carry a short-tempered king on a stretcher through medieval courses full of traps, and every move you make is a move your partner has to absorb. Reaching the throne room takes teamwork, patience, and a tolerance for royal rage.
| Genre | Physics-based co-op platformer |
| Players | Two, you and a friend |
| Co-op modes | Over the internet, LAN, split screen, Remote Play Together |
| Core tool | The stretcher |
| Goal | Carry the king to the throne room |
Carrying the King Without Losing Your Balance
Physics runs everything. Your speed, acceleration, and angular momentum all feed into the king’s balance, so a sprint that feels harmless in an ordinary platformer can launch him off the stretcher. Early in the game you learn to start slowly, because a rushed start tips him backward and a sharp corner sends him flying.
Every step you take decides the king’s fate, and therefore yours. Slower is almost always safer.
Players who grew up on precision platformers will feel the urge to move fast, but the game punishes impatience in a way that is funny instead of cruel. Beginners treat the king like cargo, while the real puzzle is treating him like a pendulum that two people steer together.
How the Stretcher Works in Hold Your King
Each player handles a side of the stretcher: you lift it up or down, rotate it left or right, and use physics to keep the king balanced. The two of you act as one machine with two operators, so if one side lifts while the other rotates, the king slides. Communication matters more than reflexes here, and the best runs sound like two people calling out every move.
The stretcher is also a tool. It can interact with dynamic obstacles, which means you can shove hazards out of the way instead of only dodging them.
Three habits keep a run alive:
- Call out lifts and rotations before you make them
- Slow down before every corner and slope
- Use the stretcher to push obstacles aside rather than weaving through them
Players report that the courses do not have a single solution, and skilled pairs exploit the physics to find unofficial shortcuts. That freedom is a big part of why replays feel different from the first attempt.
The Bonk, the Tantrums, and Dragging the King Back On
Bonking the king steadies him, but it can also make him angry, and the store description tells you to do it at your own risk. An angry king means whips and tantrums, which turn a stable carry into chaos. That trade makes the bonk a gamble worth agreeing on with your partner before the next hazard.
When the king falls off, you pick him up and drag him back onto the stretcher. The description itself says it sounds simple and tells you to think again, and a messy recovery is as likely as a clean one.
The king reacts to his environment, so you can manipulate him as you like, though the game gently hints you could be kinder. Whether that slapstick tone is charming or grating depends on your sense of humor: players who want a serious precision platformer may find the comedy wears thin, while friends looking for laughs usually do not.
Quick Answers Before You Pick Up the Stretcher in Hold Your King
- How many players do I need? Two, since you and a friend carry the king together. The game supports co-op over the internet, LAN play, and shared or split screen, and Remote Play Together is listed too, so a partner on the same couch works as well as one across the country.
- Why does the king keep falling off the stretcher? His balance reacts to your speed, acceleration, and angular momentum, so fast starts and sharp corners are the usual culprits. Slow down, rotate gently, and agree on who lifts and who rotates before each obstacle.
- Should I bonk the king? Only when you need to steady him and your partner knows it is coming. The bonk helps balance, but it risks whips and tantrums, so overusing it can cost more than it saves. Players chasing the Bonk Therapy achievement will find out exactly how far he can be pushed.
Hold Your King works because the stretcher, the bonk, and the king’s temper all pull in different directions at once. Get your partner in sync, keep him balanced all the way to the throne room, and accept that a tantrum will eventually find you.














