Description
Once Upon A KATAMARI looks like a toy box of nonsense, but plays like a size-management puzzle where every second and every object counts. You roll a sticky ball called a katamari across each level, and only things smaller than it will stick. The King of All Cosmos has destroyed Earth again, so the Prince has to roll it back together, one era at a time.
| Genre | Third-person puzzle-action |
| Mode | Single-player with a co-op mode |
| Levels | Around 50, grouped by era |
| Playable cast | The Prince plus 68 Royal Cousins |
How Rolling Works in Once Upon A KATAMARI
The rule never changes: whatever is smaller than your katamari sticks to it, and whatever is bigger bounces you away. Early in the game you start close to the Prince’s own size, so only small clutter will stick. By the time you reach the late levels, the same ball swallows buildings, cities, and land masses, and that jump in scale is the whole appeal of the game.
Beginners lose time by chasing the biggest shiny object too soon. You bump off, items scatter and clatter away, and the size you spent a minute building shrinks. Roll the small stuff first, keep watching your size, and only go for the big prize once your katamari clears it.
The best moment comes when you circle back to something that bounced you earlier and watch it stick without a fight. Puzzle-minded players love planning those routes, because every level is really a question of what to roll up, and in what order, before the clock runs out. Some levels drop the timer entirely and ask for a specific task instead.
Time Travel, Eras, and the Edo Period Turning Point
The King of All Cosmos finds a mysterious scroll holding the records of Earth’s whole history, and decides that restoring the world era by era is easier than starting from scratch. That time-travel setup splits the levels by period and by the characters you meet, so objectives swing from plain size targets to odd missions. In one level, Centurion Barkimus stands guard while you roll up all the gold.
The Edo Period works as a main event and the kicking-off point for the late game. Once you reach it, your katamari grows large enough to engulf whole cities and land masses, and the earlier levels look tiny in hindsight.
Some levels also change while you play, so the plan you made at the start may need adjusting halfway through. A co-op mode is available too, letting you share the chaos with someone beside you instead of facing the King’s verdict alone.
Crowns, Cousins, and Presents Worth Hunting in Once Upon A KATAMARI
Hidden items give each level a second job beyond hitting the size target. The King’s Crowns matter most, because rolling them up counts toward unlocking new levels, so ignoring them can slow your trip through the eras.
- King’s Crowns: roll them up to unlock new levels.
- Royal Cousins: 68 relatives of the Prince, playable once you locate and roll them up.
- Presents: hidden pickups that add outfit options.
- Gallery: a collection where you can look back at items you have picked up.
Completionists will find plenty to chase, from the full family of cousins to every outfit option. Hunting them also teaches you the layout of each level, which pays off when you replay it for a better result.
One honest note: the cousins are playable but make no difference to how the game feels, so collecting them is about the hunt rather than power. You can even build your own Katamari character to join the family, which is a nice touch for players who care about customization.
The King of All Cosmos and the Levels Players Dread
The King is both the star and the biggest source of friction. His speeches before levels run long, and his feedback afterward is brutal, since no matter how well you do he finds a reason to put you down. Some players love that tone, while others wish they could skip the rants faster.
The opening is also busy. In the tutorial and first few levels there is barely a moment to catch your breath between pop-ups, interjections from the King, new features, and cutscenes, which can overwhelm newcomers.
The levels that frustrate most are the ones that tell you to collect one specific thing, while the era levels built around characters you interact with tend to be the quickest and most fun to clear. The soundtrack carries even the annoying stretches, so relaxed players who mainly want great music and charming art will still have a good time.
Questions Players Ask About Once Upon A KATAMARI
- How many levels are in Once Upon A KATAMARI? There are around 50 levels, spread across the eras of Earth’s history. Because the time-travel plot gives each period its own set of objectives, the variety is higher than in earlier entries in the series. The Edo Period sits at the start of the late-game stretch where cities and land masses become rollable.
- How do you unlock new levels? Roll up the King’s Crowns hidden inside levels, since they count toward unlocking more content. Keep an eye out for them while you roll, because grabbing a Crown can matter as much as hitting the size target the King asked for.
- Do the Royal Cousins change how you play? No. All 68 can be played once you locate and roll them up, but they make no difference to gameplay and are cosmetic choices. Hidden Presents add outfit options on top, and you can also create your own Katamari character to extend the family.
Once Upon A KATAMARI is at its best when the King of All Cosmos sends the Prince into one more era and you suddenly realize your katamari has outgrown the street, the gold under Centurion Barkimus’s watch, and every earlier level. Roll small, grow steadily, hunt the King’s Crowns, and let the Edo Period show how big a tiny ball can get.














